The Game Of Three-Dimensional Strategy
BRAND NEW VERSION
"Fist gnawingly addictive" - Firebox.com
How To Play
Created by Stefan Kogl, and inspired by the architecture of the ancient Incans, RUMIS - or “stones” -
uses your spatial awareness and critical thinking skills as you try to outwit your opponents
while building one of six historical Incan structures - a Pyramid, Tower,
Stairs, Tomb, Temple or a Wall.
Each player starts with eleven different wooden RUMIS 'stones' of one particular
colour. Then you begin, one stone at a time, playing your stones and blocking
your opposition. Everyone is trying to ensure they have the upper-hand, because
when nobody can play anymore, the player with the most stones visible
from above is the winner! Try to use up all your stones though, because
any left over at the end count against your score!
|
About The Game
One of the easiest ways to explain the appeal of the game, is to describe it as 3D Tetris. The fun and tactics lie in working out which pieces
your opponents have left, and then adjusting your strategy to block them in!
The game was invented in Switzerland and the original wooden edition has been available in the UK since July 2005. This is the new production run, with two extra scenarios to play on and upgraded design.
- Easy rules to learn
- Quick to play
- Tactically and mentally challenging
- Develops spatial awareness
- Winner of the highly prestigious Mensa Select Award
- Nominated for Game Of The Year in Germany
|