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Take it in turns to drop the shapes in to the frame, without having one of your pieces stick up over the edge.
2 players ages 5+ plus there's a kids version with sea creatures 10 mins
Eclipse Each player has a comet and five pairs of satellites. Moving through space is strictly regulated.
Launch an attack on the opposing galaxy and immobilise hostile satellites and capture your opponents comet to win.
Eclipse requires foresight and anticipation: perfect your strategy!
2 players ages 8+ 15-20 minutes
Gobblet This award-winning noughts and crosses-style board game involves 'gobbling up' opponent's smaller pieces in order to get 4 Gobblets in a straight line. Easy to learn and seriously addictive you'll soon be gobbleting morning, noon and night. A classic in the making. Gulp!
Build a pyramid of light and dark wooden blocks. Another beautiful strategy game from Gigamic.
2 players ages 8+ 10-20 minutes
Kakuzu Kakuzu lets you take on other players on the same Sudoku grid. There is only one example of each number per line. per column and per square. At the start all the numbers are cleverly hidden with stones. Draw a number from the pouch to see which number you must find on the tray by removing one of the 81 stones. If youre lucky, you can keep the stone and have another go. If youre not, you give the stone to the next player and now its their turn to find the number. Try and collect the most stones by the end of the game. The key skills for Sudoku, logic, intuition and observation, are the ones needed to master Kakuzu!
1-4 players ages 8+ 20 mins
Marrakech Marrakech: Be careful where you put your feet.
Brilliant new game mechanic, where you take it in turns to move Assam around the rug market laying carpet as you go. Watch out for your opponents carpets and try not to get too many fines for treading on them. Truly innovative.
For 2-4 players ages 6+ 10-20 mins
Papayoo No jacks, queens or kings in this game. Just an unusual dice and a fifth suit called Payoo. The aim is to score the least number of points possible; try to avoid collecting those dreadful Payoos and especially the Papayoo. That confounded 7, whose suit changes with each new hand. That cursed dice! If you are unhappy with your hand, don't fret; just give your hand to the player on your left before starting. Be sure to make the right choice because you'll be getting the player's cards on your right. Then play your hand with no trumps or qualms. The best player doesn't always win!
Regatta Race your yacht around the course battling your opponents and the elements. Each player has a hand of 5 cards. To move their yacht, a player must pick up and then play a card indicating the direction their yacht must take and the distance it will travel. If the wind is behind your sails, you can have another go. Or you can choose to get in the way of another players boat. Winds, cards and other players are not always on your side: Navigate intelligently!
2-4 players ages 5+ 20 minutes
Rök Throughout the ages the mysterious power of the Runes have held man in awe. With Rok you can learn how to harness this power and defeat your rivals! The secret is in throwing the Runes, concentrate before you release them to experience the pleasure of handling these superb stones.. then be sure to keep a keen eye and move at lightening speed to emerge the winner!
Rök is a game played in a mythical atmosphere - with bouts of mayhem.
The trap : the less dice you have the more difficult the game becomes.
Very simple rules hide a really original and addictive game: : the less dice you have, the more difficult it becomes to get rid of them. The cards which have the most devastating effects are played according to your dice roll: Dice and cards change hands or are discarded, constantly changing which player has the upper hand. .
Contents : 24 engraved dice, 36 cards, 1 set of game rules,1 bag.
2-6 players ages 8+ 20 minutes
Yamy 96 funny-looking cards: square-shaped, numbered from 1 to 6 and in four different suits. Each player has a hand of five cards and changes one card at each turn to try and get a card combination not yet on his score sheet: two pairs, three of a kind, four of a kind, a full house, a straight run, a flush, a series of 1's , a series of 2's, and so forth Be discreet because if the other players find out what your object is, they may get in your way. As soon as another player puts down his cards, all you need to worry about is scoring as many points as possible even if it means sacrificing one of your goals. With the excitement of Yahtzee Yams, the tension of Rummy and the bluff of Poker all combined in one: there is no doubt about it, YAMY is bound to be a hit!